NACO · Immersive Design

Step inside the airport before it exists.

We now have a Meta Quest headset in the practice. This is what it lets us do: walk through our own designs at human scale, long before the first column is poured.

Meta Quest Autodesk Workshop XR Live from ACC Revit · Navisworks · IFC
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Why it fits our work

An airport is an experience, not a drawing.

A terminal, pier, lounge, baggage hall, security route or airside interface is fundamentally spatial and operational. It is judged by proportion, sightlines, flow and comfort, and none of that fully survives a plan, a section, or a model on a flat screen.

VR closes that gap. Designers, engineers, operators and clients can stand inside a proposal at 1:1, test how it actually feels to move through it, and align on decisions while they are still cheap to change.

The headset does not replace Enscape for polished client storytelling. It adds the missing dimension: spatial coordination and review inside the BIM model itself, connected straight to the project data we already manage in ACC.

What we can do with it

Nine ways VR earns its place on a NACO project.

From early concept to site, across architecture, BIM, terminal planning and airside. Each of these works today with the kit we have.

01

Design development reviews

Our main use. Bring our own live project models into the headset and walk them as the design develops, judging proportion, volume, light and spatial quality the way they will actually be experienced, then take what you learn straight back into Revit.

design development
02

Concept and option comparison

At early stage, feel the difference between massing or layout options instead of debating it on paper. The spatial choice that wins is usually obvious once you are inside it.

concept
03

Spatial coordination and clash review

Step into the coordinated model and catch clashes, tight clearances and constructability issues that hide in a 2D clash report. Raise an issue in VR and it syncs straight back into ACC.

coordination
04

Passenger experience and wayfinding

Walk the journey from kerb to gate. Test sightlines, signage height and position, queue space and intuitive flow at the scale a passenger actually meets them.

human factors
05

Client and stakeholder sessions

Put an operator or authority inside the design. People who cannot read a section reach confident sign-off faster when they have simply stood in the room.

alignment
06

Operational interface validation

Check baggage halls, security, gate lounges and airside interfaces against real working dimensions, equipment envelopes and staff movement before they are locked.

operations
07

Accessibility and reach review

Assess reduced mobility routes, ramps, counter heights, grab rails and reach zones from a seated and standing eye line, tested against the standards rather than assumed.

compliance
08

Control tower sightline review

Stand in the tower cab and check controller sightlines to runways, taxiways and aprons. This is the kind of review that decides cab geometry, for example on our Uzbekistan air traffic control tower.

airside · sightlines
09

Shared review, desktop plus VR

Our team sits together in Delft, so the review runs on the desktop while one person drives the model live in the headset and shares what they see. Everyone discusses the same space, one immersed in it, the rest following on screen.

shared review
How it connects to our projects

No new silo. Two routes into the same headset.

Our project models reach the Quest two ways: live from Autodesk Construction Cloud for coordinated review, or as a standalone Enscape scene loaded straight onto the headset. Either way, rendering happens on the device, so no high specification PC is needed.

Route A · Live from ACC, coordinated review
SOURCE

Revit · Navisworks · IFC

The models we already author, living in Autodesk Construction Cloud.

PIPELINE

Workshop XR

Streams the model from ACC to the headset. Sentio VR is the lighter alternative for fast walkthroughs and AR.

EXPERIENCE

Meta Quest

Stand in the design at 1:1, with a live two way link to project data.

FEEDBACK

Issues back to ACC

Anything you flag in VR syncs into the same coordination log the desktop team uses.

Route B · Enscape standalone VR scene
SOURCE

Enscape scene

Built straight from our Revit or Rhino models, the same scenes we use for visuals.

EXPORT

Standalone VR walkthrough

Enscape packages the scene as a self contained standalone file.

EXPERIENCE

Meta Quest

Load it onto the headset and explore it offline, ideal for design and concept review.

Two complementary jobs: Enscape still gives us cinematic, photorealistic films and renders, and now also feeds standalone VR scenes to the glasses. The ACC route adds the other half, coordinated review inside the working model with a live link back to project data.
Across the RIBA work stages

The headset does different jobs as the project matures.

STAGE 2

Concept Design

  • Feel massing and volume
  • Compare layout options
  • Early passenger flow sense check
STAGE 3

Spatial Coordination

  • Clash and clearance review
  • Multi discipline coordination
  • Issues logged live to ACC
STAGE 4

Technical Design

  • Accessibility and reach checks
  • Detail and finish validation
  • Operational interface testing
STAGE 5+

Construction and Handover

  • On site AR comparison
  • Operational rehearsal
  • Maintenance and O and M walkthroughs
Across our expertise

Every NACO discipline has a reason to put it on.

Airport building design

Our core use. Walk terminals, piers and lounges at 1:1 to judge proportion, daylight and spatial quality as the design develops.

high fit

Airport customer experience

Walk the passenger journey to test wayfinding, sightlines, signage and dwell spaces the way a traveller actually meets them.

high fit

Airport master planning

Stand inside massing and phasing options at landside and airside scale, and see how terminal, apron and access fit together before the plan is fixed.

strong fit

Airport infrastructure

Review roads, bridges, tunnels and structures in their setting, checking clearances and how infrastructure meets the terminal and apron.

strong fit

Special airport systems

Visualise baggage halls, security and systems layouts against real equipment envelopes and maintenance access before they are locked.

strong fit

Air cargo services

Walk cargo and logistics buildings to test flow, dock layouts, vehicle movement and handling space at working scale.

strong fit

Strategic aviation advisory

Turn options and scenarios into something a board can stand inside, making spatial trade-offs tangible for non-technical decision makers.

emerging

Sustainable aviation and climate resilience

Bring daylight, shading or flooding scenarios into a walkable model, so the impact of resilience and green choices is felt, not just charted.

emerging
How we compare

The firms we compete with are already inside the model.

Immersive design is no longer a novelty at the leading architecture and engineering practices, and two of the closest names in our own aviation work are using it with airport clients today. The question for NACO is not whether to start, but how quickly we match them and where we can lead.

Foster + Partners

Architecture

Their Applied Research and Development team has used VR, and later AR, for more than twenty years, running multi-user design reviews with designers and clients alike. They have built specialist tools too, including VARID, which simulates vision impairment so spaces can be designed to be genuinely inclusive, and they pair VR with eye-tracking to study and improve wayfinding.

Zaha Hadid Architects

Architecture

Their dedicated ZHVR group, running since 2014, produces immersive experiences for as many projects as possible, from concept evaluation through to final client presentation. They report that letting clients stand in a space speeds decisions and surfaces required changes far earlier, and they are now building tools to design directly inside VR.

Arup

Engineering · Aviation

Arup runs dedicated immersive facilities, its SoundLab and ExperienceLab, and applies them in aviation. At Heathrow it built VR sound booths so the public could experience aircraft noise changes during airspace consultation, and on HS2 an immersive model reassured operators and the public and led to measurable improvements to the design.

AECOM

Engineering · Aviation

AECOM offers a dedicated Visualization and Virtual Reality service whose clients include Heathrow Airport, Network Rail and Transport for London. It produces VR experiences and fly-throughs, for example recreating Waterloo Station so passengers could see its future concourse, and partnered early with headset makers to bring immersive review into design and construction.

What this means for NACO.

Two of these firms, Arup and AECOM, compete with us directly on airport work, and both already put clients and the public inside immersive models. Standing still means being the practice that still presents flat drawings while our competitors hand the client a headset.

The good news is that we can match this now. With the Quest and our ACC and Enscape pipeline, the capability is already in the building. And our airport specific depth, control tower sightlines, passenger flow, baggage and ARFF, is exactly where we can move past visualisation for its own sake and lead on review that changes real design decisions. Independent studies back this up: reviewers working in VR consistently catch more issues, and read sightlines more accurately, than they do from 2D drawings.

Getting your hands on it

From "I have a model" to "I am standing in it" in four steps.

Book the headset

The Quest is a shared practice device. Reserve it for your review session through the NACO AI Lab.

Point it at your ACC project

Make sure your Revit, Navisworks or IFC model is published to ACC. The pipeline reads it directly, no exports or conversions.

Run the review

Walk the model solo, or invite colleagues into a shared session from headset or browser. Draw, measure and raise issues as you go.

Close the loop

Issues created in VR land back in ACC, ready for the desktop team to action in the same coordination environment.

◆ Using it responsibly

  • Your models stay yours. Loading or streaming a model does not transfer any ownership to Meta, and the data lives in our Autodesk environment, the same place it already sits in ACC.
  • Use the managed business account rather than a personal Meta login, so the headset stays under NACO administration.
  • For the most sensitive work, use the offline Enscape route, where the model sits on the device with no cloud link.
  • Keep our normal tool approval in hand for new projects, and wipe and charge the headset between users.

The design is already in the model. Now we can live in it.

Pick a project, book the headset, and bring a colleague who has never read your section. Watch the conversation change.